Entertainment Industry
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Netflix ‘All In’ on AI for Streaming
Netflix is expanding its use of generative AI across its streaming platform, aiming to enhance personalized recommendations, advertising, and content creation. Examples include character de-aging in *Happy Gilmore 2* and set design exploration for *Billionaires’ Bunker*. While CEO Ted Sarandos believes AI will assist, not replace, creative talent, skepticism persists within the industry, particularly concerning displacement of human workers. Netflix has released AI-focused production guidance to promote ethical and responsible implementation, balancing innovation with protecting artists.
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Hollywood Agencies Denounce OpenAI’s Sora as “Exploitation”
Hollywood agency CAA has criticized OpenAI’s Sora platform, citing risks to intellectual property and creators’ rights. CAA questions OpenAI’s compensation and attribution stance, advocating for control, permission, and compensation for artists. Other agencies like WME and UTA have also voiced concerns, with Disney sending a warning letter to OpenAI. The Motion Picture Association urges action against copyright infringement. The entertainment industry’s increasing apprehension reflects broader legal uncertainties surrounding AI-generated content and copyright law.
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Seven Arts Entertainment Announces New Joint Venture Agreement
Seven Arts Entertainment Inc. (SAPX) has formed a joint venture with Hanger Ink, aiming to leverage Hanger’s production capabilities in marketing materials, set design, and branded merchandise. The venture is projected to generate $5-8 million in revenue over the next 18 months. SAPX also secured a 90-day window for a potential acquisition of Hanger Ink and is undergoing extended due diligence. The partnership seeks to capitalize on cross-promotion and Hanger’s industry relationships.
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Japan’s Cutest 7th & 10th Graders of 2025 Crowned: Rate the Looks
Japan held its annual “Most Adorable First-Year Junior High and High School Girls” contest, TGC teen 2025 Summer. Over 3,500 high school girls participated, evaluated through applications, interviews, online votes, social media engagement, and livestream viewership. Kokoro won the junior high division, and Nanri took the high school title. The competition offers an alternative path to the entertainment industry, leveraging social media presence, though facing some criticism regarding commercialism and contestant maturity.