Take-Two Interactive

  • Take-Two CEO: Gaming Leaning Towards PC and Open Systems

    Take-Two’s CEO Strauss Zelnick predicts a gradual shift toward PC gaming while affirming the lasting appeal of immersive, big-screen gaming experiences, suggesting defining console as “property, not system”. He acknowledges the current market share parity between console and mobile, with mobile growing faster. Microsoft’s Xbox signals a PC integration strategy, and hybrid devices like Steam Machine reflect the demand for versatile gaming solutions. Factors like increased hardware parity and digital distribution contribute to this evolving landscape.

    2025年12月17日
  • Take-Two Shares Plunge on Grand Theft Auto VI Delay

    Take-Two Interactive (TTWO) shares fell after Rockstar Games delayed Grand Theft Auto VI (GTA VI) to November 2026. Despite the delay and a net loss of $133.9 million, Take-Two reported a 33% revenue increase to $1.96 billion, driven by titles like “NBA 2K26” and “Red Dead Redemption 2.” The company raised its fiscal year bookings outlook to $6.38-$6.48 billion, citing strong mobile gaming performance and the success of “NBA 2K”.

    2025年11月22日
  • Take-Two CEO Dismisses AI’s Potential to Create Next Grand Theft Auto

    Take-Two Interactive CEO Strauss Zelnick expresses cautious optimism about AI’s immediate impact on game development, citing limitations in creativity and IP protection. He questions AI’s ability to replicate the innovation behind franchises like “Grand Theft Auto,” emphasizing the need to protect Take-Two’s intellectual property while respecting others’ rights. Zelnick believes AI’s reliance on historical data makes it “backward-looking,” hindering the groundbreaking universes that define Take-Two’s games. As one of the few major independent game developers, Take-Two prioritizes human ingenuity and creative strategy.

    2025年11月10日