Virtual Reality
-
Meta’s Reality Labs Reports $4.4 Billion Q3 Loss
Despite substantial losses in its Reality Labs division, Meta continues investing in VR/AR technologies for the metaverse. Q3 saw a $4.4B operating loss on $470M in sales. While VR headsets face headwinds, Meta anticipates growth in AI glasses revenue, driven by strong demand for its $799 Meta Ray-Ban Display glasses. These glasses, integrating AI for real-time translation and hands-free control, boosted EssilorLuxottica sales. A strategic shift towards AI is suggested by Vishal Shah’s appointment, raising questions about balancing metaverse investment with AI’s potential across Meta’s platform and driving Reality Labs profitability.
-
VR Haptic Glove Lets You Feel Anything in Games
Sharp is developing a VR haptic glove to enhance virtual reality immersion by simulating tactile feedback and textures. The prototype, expected to cost around $760 USD, uses independent vibration modules on each fingertip. These modules aim to replicate the sensation of touching various materials. However, Sharp cautions that the project is in early stages and may face potential setbacks, including possible discontinuation of development and related products.
-
Uplift Aerospace Launches Innovative EdTech Division to Elevate Immersive Education and Workforce Development
Uplift Aerospace (OTC: NRPI) launched an EdTech Division to develop VR and AI-driven learning modules for K-12 STEM education and workforce training. Pilots in Salt Lake City schools show improved engagement: 63% of students increased STEM career awareness, 52% showed stronger interest in technical fields, and 43% expressed heightened computer science curiosity. The division aims to scale immersive, cost-effective solutions across Utah, Colorado, and California, addressing skills gaps while building proprietary assets in competitive EdTech markets.