CNBC AI News, July 24 – Julian LeFay, the legendary game developer and a pivotal figure behind the groundbreaking *Elder Scrolls* franchise, has passed away at the age of 59, his independent studio OnceLost Games announced late on July 22nd.
The news follows LeFay’s recent retirement announcement, citing a desire to spend his remaining time with family after a prolonged battle with cancer. He had revealed just last week that he was stepping away from OnceLost Games.
LeFay joined Bethesda in 1987 and served as the lead engineer on the initial titles that defined the series, *The Elder Scrolls: Arena* and its 1996 sequel, *Daggerfall*. His technical prowess and design vision were instrumental in shaping the core mechanics and world-building of the early games.
While he briefly contributed to the early stages of *The Elder Scrolls III: Morrowind*, LeFay departed Bethesda in 1998 to pursue other ventures in the gaming industry.
In 2019, LeFay reunited with fellow *Elder Scrolls* veterans Ted Peterson and Vijay Lakshman to establish OnceLost Games. The studio embarked on the development of *The Wayward Realms*, an ambitious ARPG unveiled in 2021, garnering significant attention from open-world RPG enthusiasts for its innovative approach and scale.
OnceLost Games had only just released a video a week prior, informing the gaming community that LeFay would be stepping away from *The Wayward Realms* due to his ongoing battle with cancer and limited time.
“It is with deep sorrow that we announce the passing of Julian LeFay, co-founder and technical director of OnceLost Games,” the studio stated in a social media post. “He was not only our partner, but a visionary creator who profoundly impacted the gaming landscape. His pioneering work laid the foundations for open-world role-playing games and inspired countless developers and titles that followed.”
Todd Howard, head of Bethesda Game Studios, released a statement, saying, “We are heartbroken to hear of Julian LeFay’s passing. He was a driving force behind *The Elder Scrolls* and instrumental in building Bethesda into the studio it is today. Frankly, we wouldn’t be here without him.”
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