gaming

  • Tencent’s Q[Quarter] Revenue Jumps 15%, Propelled by AI

    Tencent’s Q3 2025 earnings exceeded expectations with a 15% revenue increase, driven by AI advancements in advertising and gaming. Revenue reached 192.9 billion yuan, with operating profit at 63.6 billion yuan. Domestic gaming grew 15%, boosted by successful game launches, while international gaming surged 43%. Tencent is investing heavily in AI, including its HunYuan model, and expanding into European cloud computing, aiming to compete with industry leaders. Year-to-date, Tencent’s stock has increased 56.7%.

    2025年12月2日
  • NetEase Announces Third Quarter 2025 Earnings Release Date

    NetEase (NTES) will release its Q3 2025 financial results on November 20, 2025, before U.S. markets open and host an earnings call at 7:00 a.m. ET. Analysts will focus on the growth of NetEase’s core gaming segment, the performance of Youdao and NetEase Cloud Music, and updates on new game development. The earnings call will address NetEase’s strategy amid evolving regulations and consumer preferences in the Chinese gaming market. NetEase’s commitment to R&D and its focus on high-quality content are key to its success.

    2025年11月21日
  • Prepare for AI’s Complete Disruption

    Razer CEO Min-Liang Tan believes AI will revolutionize gaming, impacting players, developers, and the industry’s economic landscape. Razer is developing AI tools like Game Co-AI for personalized player guidance and an AI QA Companion for automated bug detection, potentially saving time and resources in development. While some are skeptical about AI’s creative capabilities in game development, Tan envisions AI empowering smaller teams to create compelling games by automating tedious tasks and even spawning new industries. He emphasizes AI’s role in training esports professionals and foresees major hit games built with AI.

    2025年11月16日
  • EA to Go Private in $210-a-Share Deal

    Electronic Arts (EA) is set to be acquired by a consortium led by Saudi Arabia’s Public Investment Fund (PIF), Silver Lake, and Affinity Partners in a $55 billion all-cash deal. Shareholders will receive $210 per share. The privatization of the gaming giant, known for franchises like Battlefield and The Sims, is expected to be one of Wall Street’s largest leveraged buyouts. The deal is subject to regulatory scrutiny and customary closing conditions, with expected closure in early next year. EA shares surged following the announcement.

    2025年9月29日
  • Red Rock Resorts Sets Date for Third Quarter 2025 Earnings Release and Conference Call

    Red Rock Resorts, Inc. will release its Q3 2025 financial results on October 28, 2025, followed by a conference call at 4:30 p.m. ET. The call offers insights into the company’s performance in the Las Vegas locals market, a bellwether for broader economic trends. Analysts will focus on revenue, occupancy, and spending. Access the call domestically at (888) 317-6003, passcode 4077317. A replay will be available until November 4. Red Rock operates Station Casinos, strategically located throughout Las Vegas, and is investing heavily in technology and digital gaming.

    2025年9月26日
  • Xbox Price Hike in U.S. Blamed on Macroeconomic Factors

    Microsoft will increase the suggested retail price of select Xbox consoles in the U.S. starting in October, citing “changes in the macroeconomic environment.” Prices for Xbox Series S will start at $399, and Xbox Series X models will increase by $50-$70. This follows similar price adjustments by Sony and Nintendo. The company states the price changes reflect evolving economic realities, but insists pricing in other global markets will remain unchanged. The Wedbush Securities analysis suggests this reflects a strategic understanding of competitors combined with the Game Pass value proposition.

    2025年9月20日
  • Yu Ruichao of Tencent IEG: Innovating for Quality, Building a New Ecosystem for Industry Development

    The 2025 China International Digital Entertainment Congress (CDEC) summit, held alongside ChinaJoy in Shanghai, focused on “Gathering New Quality Productivity and Catalyzing Global Resonance.” Speakers emphasized the importance of sustained technological innovation and leveraging gaming’s role in AI development. Tencent highlighted its long-term R&D investments and the impact of AI on gaming, from production to user experience. The Congress also explored how gaming technology can promote “Tech for Good” initiatives across various sectors.

    2025年8月3日
  • 2025 CDEC Summit: HarmonyOS Powering the Future of Gaming

    At the China Digital Entertainment Congress (CDEC) in Shanghai, Huawei highlighted HarmonyOS 5 and its impact on the gaming industry. HarmonyOS now powers over 10 million devices, with over 6,500 HarmonyOS games available. Fueled by technological advancements and content integration, China’s game market is booming, generating significant revenue both domestically and overseas. HarmonyOS’s architecture, performance, and openness are promoting high-quality game development. Huawei is empowering developers with AI, interconnectivity, and optimized performance via the Ark Engine, also expanding globally and supporting mini-games, with 8 million registered developers.

    2025年8月1日
  • ChinaJoy Day 1: HarmonyOS Games Spark Player Frenzy

    ChinaJoy 2025 featured Huawei’s Gaming Center, highlighting over 50 HarmonyOS games, including popular titles like “Honor of Kings” and “NBA 2K Showdown.” The 1,000㎡ HarmonyOS gaming zone showcased advancements like a 21% responsiveness improvement in optimized games and innovative “Tap-to-Play” multiplayer features, enabling quick file sharing and offline gaming. Demonstrations included car console gaming and AI-powered game assistants, emphasizing speed, intelligence, and cross-device integration within the HarmonyOS ecosystem.

    2025年8月1日
  • Li Xiang: My Wife Was Introduced by Mao Kankan, and I am Deeply Saddened by His Passing

    During an interview, Li Auto CEO Li Xiang shared personal reflections, emphasizing the significant influence of the late Mao Kankan on his life, including introducing him to his wife and gaming friends. Li also discussed his views on parenting, advocating for valuing children’s individuality and supporting their choices, even unconventional ones. He further expressed appreciation for his wife’s dedication to their family. The interview also revealed Li’s entrepreneurial past and ongoing friendships through gaming. The article notes Mao Kankan’s earlier prominence and tragic passing.

    2025年7月30日